AI Insights · Timothy · October 2021
Top 5 First Person Games in Brazil Q3 2021
An overview of the performance of the top 5 first-person shooter games on a unified platform in Brazil during Q3 2021.
In the third quarter of 2021, the top five first-person games in Brazil showed diverse performance trends in terms of downloads, revenue, and active users. Here, we summarize the key metrics for Call of Duty®: Mobile, Minecraft, Chapters: Interactive Stories, Fishing Clash: Sport Simulator, and Standoff 2.
Call of Duty®: Mobile
Call of Duty®: Mobile from Activision Publishing, Inc. saw fluctuations in weekly revenue, peaking at around $162K at the end of June and gradually decreasing to approximately $118K by the end of September. Weekly downloads showed a significant increase towards the end of the quarter, rising from 76K in late June to over 142K by the last week of September. The app maintained a strong user base with weekly active users ranging from 1.3M to 1.5M throughout the quarter.
Minecraft
Minecraft by Mojang experienced a decline in weekly revenue, starting at $81K at the end of June and dropping to about $51K by the end of September. Weekly downloads also saw a downward trend, decreasing from 178K to 138K over the same period. Despite these declines, the game maintained a robust number of weekly active users, fluctuating between 1.7M and nearly 2M.
Chapters: Interactive Stories
Chapters: Interactive Stories from Crazy Maple Studio, Inc. showed a steady weekly revenue, peaking at $47K in early August and ending the quarter at around $31K. Weekly downloads saw a decline from 51K in late June to 33K by the end of September. The app's weekly active users also decreased from 285K to 232K over the quarter.
Fishing Clash: Sport Simulator
Fishing Clash: Sport Simulator by Ten Square Games S.A. experienced varying weekly revenue, starting at $31K and reaching a high of $42K in early August before ending the quarter at approximately $29K. Weekly downloads showed a significant rise towards the end of the quarter, increasing from 23K in late June to 44K by the end of September. Weekly active users, however, saw a decline from 173K to 117K during the same period.
Standoff 2
Standoff 2 by AXLEBOLT LTD exhibited a consistent weekly revenue, peaking at around $29K in mid-July and ending the quarter at approximately $13K. Weekly downloads showed a remarkable increase towards the end of the quarter, jumping from 83K in late June to over 262K by the last week of September. The app's weekly active users also saw growth, starting at 460K and ending at 631K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.